Summer Games

Things Best Left Burried

Brody Boyles asked Jaroslav Khazar and Marcus Jay Schmidt to come and see him in his office. When they arrived he explained that over the past week all of the men he had surveying The Big Dig looking for any repair work that needs to be done before the Games. With the help of Patty they were able to search through the service tunnels attached to The Big Dig. Callie McKinnon was able to glimpse flashes of one of them being snatched. Marcus and Henry also noticed that the aura of the area seemed to be intentionally unfriendly, and cultivated to be so.

While searching for the two nearest to their location they found few clues, though they did discover Eoin’s phone. The third area to search, proved to be another matter. Callie also found that there were some strange devices embedded into the wall at roughly even intervals, but was unable to determine who put them there and what they do.. On the way there Marcus noticed that there seemed to be a Way in the area and he stayed behind to try and see what he could find out.

Moving on, the group encountered Shamus who seemed to have lost his mind. He reeked and his clothes were torn, but none of that seemed to matter to him. He kept chanting about how he was waiting for Him to return and how He was going to give him purpose. Henry risked horrific images and opened his Third Eye. His bravery was rewarded by the sight of a shattered and hollow Shamus whose piercing eyes seemed to look into his very soul. Henry immediately recognized him as a Renfield, though the thorns around his neck and chest were unlike any other Renfield he’d seen or heard of before.

Not wanting to confront the crazy and likely to become violent Shamus a man down they went to get Marcus who was just finishing up a spell to notify him when something entered or exited through the way.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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